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wishvane

How many copies did BullyBall sell?

Estimated copies sold
≈ 25–40
$14–$36 after Steam's cut $25–$56 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BullyBall out and predicted the genre from its 8 similar games. Every figure here, including BullyBall's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 356k–811k
best case 22.6M (No Man's Sky)
Games like BullyBall

The middle of these games

≈ 356k–811k copies

≈ $1.0M–$6.2M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Procedural Generation (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: No Man's Sky at ≈ 17.2M–28.0M copies, ≈ $284.5M–$764.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Procedural Generation (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Derail Valley
2019
Est. copies
≈ 279k–454k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Receiver
2013
Est. copies
≈ 265k–430k
SteamSpy 200k–500k
Est. revenue
$363k–$976k after Steam's cut $660k–$1.5M before the cut
$4.99
4k reviews
Mostly Positive
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
62x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Trickster VR: Co-op Dungeon Crawler
2019
Est. copies
≈ 13k–21k
Est. revenue
$47k–$126k after Steam's cut $85k–$194k before the cut
$12.99
455 reviews
Very Positive
ActionAdventure
The Lab
2016
Est. copies
≈ 277k–451k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Free to PlayVR
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
VR Archery
2022
Est. copies
≈ 273–443
too small to compare
SteamSpy under 20k
Est. revenue
$224–$603 after Steam's cut $408–$927 before the cut
$2.99
11 reviews
Mixed
ActionSimulation

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