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How many copies did Derail Valley sell?

Estimated copies sold
≈ 279k–454k
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Derail Valley out and predicted the genre from its 8 similar games. Every figure here, including Derail Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 285k–1.3M
best case 7.6M (Factorio)
Games like Derail Valley

The middle of these games

≈ 285k–1.3M copies

≈ $3.4M–$14.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Factorio at ≈ 5.8M–9.4M copies, ≈ $55.8M–$150.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 3k to 86k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and Automation (4 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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