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How big is 溪风谷之战(roguelike moba game)?

Estimated owners
≈ 496–806
from 20 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 溪风谷之战(roguelike moba game) out and predicted the genre from its 8 similar games. Every figure here, including 溪风谷之战(roguelike moba game)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.8M–38.6M
best case 813.7M (Counter-Strike 2)
Games like 溪风谷之战(roguelike moba game)

The middle of these games

≈ 3.8M–38.6M copies

≈ $61.8M after Steam's cut

from ~172k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Counter-Strike 2 at ≈ 620.0M–1007.5M copies.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 10k to 46k.
The genre you'd be entering
Your set
Your set clusters on Competitive (5 of 8) and e-sports (4 of 8).
The winners
Winners here lead with FPS + Shooter.
The era
The games you compared span 2004 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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