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How many copies did Laid-Back Camp - Virtual - Fumoto Campsite sell?

Estimated copies sold
≈ 4k–6k
$22k–$58k after Steam's cut $39k–$90k before the cut
from 159 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Laid-Back Camp - Virtual - Fumoto Campsite out and predicted the genre from its 8 similar games. Every figure here, including Laid-Back Camp - Virtual - Fumoto Campsite's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–14k
best case 164k (Syberia: The World Before)
Games like Laid-Back Camp - Virtual - Fumoto Campsite

The middle of these games

≈ 13k–14k copies

≈ $26k–$149k after Steam's cut

from ~388 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Anime (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Syberia: The World Before at ≈ 125k–203k copies, ≈ $1.4M–$3.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 133 reviews in their first month; the spread ran 14 to 773.
The genre you'd be entering
Your set
Your set clusters on Anime (4 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Story Rich + Point & Click, priced around $40. The breakout hits carry Point & Click + Puzzle + Steampunk; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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