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How many copies did The Doors of Trithius sell?

Estimated copies sold
≈ 24k–39k
$100k–$269k after Steam's cut $182k–$414k before the cut
from 978 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Doors of Trithius out and predicted the genre from its 8 similar games. Every figure here, including The Doors of Trithius's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–95k
best case 119k (ZED ZONE)
Games like The Doors of Trithius

The middle of these games

≈ 63k–95k copies

≈ $278k–$467k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: ZED ZONE at ≈ 91k–147k copies, ≈ $299k–$805k after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 152 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $12.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2025
Est. copies
≈ 29k–46k
SteamSpy 20k–50k
Est. revenue
$23k–$63k after Steam's cut $43k–$97k before the cut
$2.99
1k reviews
Very Positive
Martial ArtsRogue-like
Monster Girls and the Mysterious Adventure 2
2022
Est. copies
≈ 9k–14k
too small to compare
SteamSpy 20k–50k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before the cut
$24.99
343 reviews
Very Positive
Mystery DungeonRPG
Another Farm Roguelike
2022
Est. copies
≈ 12k–19k
too small to compare
SteamSpy 50k–100k
Est. revenue
$10k–$26k after Steam's cut $17k–$40k before the cut
$2.99
471 reviews
Very Positive
StrategyFarming Sim
KeeperRL
2024
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$246k–$663k after Steam's cut $448k–$1.0M before the cut
$19.99
2k reviews
Very Positive
UndergroundSimulation
The Lost Village
2024
Est. copies
≈ 77k–126k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$255k–$687k after Steam's cut $464k–$1.1M before the cut
$11.99
3k reviews
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Base-BuildingResource Management
Wayward
2016
Est. copies
≈ 57k–92k
SteamSpy 50k–100k
Est. revenue
$125k–$336k after Steam's cut $227k–$516k before the cut
$7.99
1k reviews
Very Positive
SurvivalOpen World Survival Craft
ZED ZONE
2023
Est. copies
≈ 91k–147k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$299k–$805k after Steam's cut $544k–$1.2M before the cut
$11.99
4k reviews
Very Positive
Early AccessSurvival
UnReal World
2016
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$228k–$612k after Steam's cut $414k–$941k before the cut
$14.50
1k reviews
Very Positive
Open WorldSurvival

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