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How many copies did UnReal World sell?

Estimated copies sold
≈ 57k–93k
$228k–$612k after Steam's cut $414k–$941k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left UnReal World out and predicted the genre from its 8 similar games. Every figure here, including UnReal World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–7.7M
best case 29.6M (Don't Starve Together)
Games like UnReal World

The middle of these games

≈ 1.1M–7.7M copies

≈ $10.5M–$65.4M after Steam's cut

from ~67k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Don't Starve Together at ≈ 22.6M–36.7M copies, ≈ $93.0M–$250.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 19k reviews in their first month; the spread ran 8k to 110k.
The genre you'd be entering
Your set
Your set clusters on Survival (6 of 8) and Crafting (3 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $15.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
8.0x vs typical
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
Darkwood
2017
Est. copies
≈ 854k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
25k reviews
Very Positive
Dawn of Man
2019
Est. copies
≈ 513k–834k
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$24.99
18k reviews
Very Positive
ELDEN RING NIGHTREIGN
2025
Est. copies
≈ 4.7M–7.7M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$51.8M–$139.2M after Steam's cut $94.1M–$214.2M before the cut
$39.99
190k reviews
Very Positive
Souls-likeOnline Co-Op
Against the Storm
2023
Est. copies
≈ 926k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Stoneshard
2020
Est. copies
≈ 880k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$24.99
35k reviews
Mostly Positive
Don't Starve
2013
Est. copies
≈ 7.2M–11.6M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$19.7M–$52.9M after Steam's cut $35.8M–$81.4M before the cut
$9.99
113k reviews
Overwhelmingly Positive
SurvivalOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.