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How many copies did White Knuckle sell?

Estimated copies sold
≈ 347k–565k
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
from 14k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left White Knuckle out and predicted the genre from its 8 similar games. Every figure here, including White Knuckle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 242k–445k
best case 2.8M (Gorilla Tag)
Games like White Knuckle

The middle of these games

≈ 242k–445k copies

≈ $1.4M–$4.3M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Gorilla Tag at ≈ 2.1M–3.4M copies, ≈ $11.7M–$31.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 985 to 22k.
The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and FPS (3 of 8).
The winners
Winners here lead with VR + Psychological Horror, priced around $20. The breakout hits carry VR + Psychological Horror + Funny; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.1x vs typical
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≈ 655k–1.1M
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HYPERCHARGE: Unboxed
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≈ 2.1M–3.4M
13x vs typical
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