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How many copies did CELLAR sell?

Estimated copies sold
≈ 248–403
$477–$1k after Steam's cut $867–$2k before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CELLAR out and predicted the genre from its 8 similar games. Every figure here, including CELLAR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–474k
best case 546k (Magicraft)
Games like CELLAR

The middle of these games

≈ 67k–474k copies

≈ $136k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Magicraft at ≈ 416k–676k copies, ≈ $1.8M–$4.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 114 to 10k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $16.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fate Seeker: Journey
2022
Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before the cut
$10.00
1k reviews
Mostly Positive
RPGAction
Dungeons of Dredmor
2011
Est. copies
≈ 343k–558k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
One Way Heroics
2014
Est. copies
≈ 232k–377k
SteamSpy 500k–1M
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Magicraft
2024
Est. copies
≈ 416k–676k
5.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Tales of Maj'Eyal
2013
Est. copies
≈ 469k–762k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Endorlight
2016
Est. copies
≈ 59k–95k
SteamSpy 200k–500k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before the cut
$0.99
1k reviews
Mixed
IndieAdventure
Desktop Dungeons
2023
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$241k–$648k after Steam's cut $438k–$997k before the cut
$14.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Endgame of Devil
2023
Est. copies
≈ 26k–42k
SteamSpy 100k–200k
Est. revenue
$50k–$133k after Steam's cut $90k–$205k before the cut
$6.99
1k reviews
Very Positive
CasualSingleplayer

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