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How many copies did Tales of Maj'Eyal sell?

Estimated copies sold
≈ 469k–762k
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tales of Maj'Eyal out and predicted the genre from its 8 similar games. Every figure here, including Tales of Maj'Eyal's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 87k–421k
best case 1.2M (Stoneshard)
Games like Tales of Maj'Eyal

The middle of these games

≈ 87k–421k copies

≈ $608k–$2.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stoneshard at ≈ 880k–1.4M copies, ≈ $6.0M–$16.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 939 to 9k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (8 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Rogue-like + Survival, priced around $25.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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3.3x vs typical
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Early AccessDungeons & Dragons

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