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How many copies did Bugsnax sell?

Estimated copies sold
≈ 234k–381k
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
from 9k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bugsnax out and predicted the genre from its 8 similar games. Every figure here, including Bugsnax's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–69k
best case 11.3M (Life is Strange - Episode 1)
Games like Bugsnax

The middle of these games

≈ 34k–69k copies

≈ $60k–$858k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–13.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 581 reviews in their first month; the spread ran 39 to 33k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (7 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $25. The breakout hits carry Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange - Episode 1
2015
Est. copies
≈ 8.6M–13.9M
157x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
176k reviews
Overwhelmingly Positive
Story RichChoices Matter
Temtem
2022
Est. copies
≈ 975k–1.6M
35x vs typical
SteamSpy 500k–1M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before the cut
$44.99
39k reviews
Very Positive
Co-opMultiplayer
Rune Factory 5
2022
Est. copies
≈ 52k–85k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$576k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$39.99
2k reviews
Mostly Positive
Promise Mascot Agency
2025
Est. copies
≈ 68k–110k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$465k–$1.3M after Steam's cut $846k–$1.9M before the cut
$24.99
3k reviews
Overwhelmingly Positive
RPGAdventure
WEBFISHING
2024
Est. copies
≈ 1.7M–2.8M
63x vs typical
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$4.99
70k reviews
Overwhelmingly Positive
FishingMultiplayer
Monster Crown
2021
Est. copies
≈ 26k–42k
SteamSpy under 20k
Est. revenue
$71k–$191k after Steam's cut $129k–$295k before the cut
$9.99
1k reviews
Mixed
Turn-Based CombatJRPG
Chair F*cking Simulator
2020
Est. copies
≈ 28k–45k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$1.99
1k reviews
Very Positive
Rainbow Billy: The Curse of the Leviathan
2021
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$19.99
239 reviews
Very Positive
EmotionalIndie

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