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How many copies did A guard walks into a tavern sell?

Estimated copies sold
≈ 11k–17k
$24k–$63k after Steam's cut $43k–$97k before the cut
from 432 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A guard walks into a tavern out and predicted the genre from its 8 similar games. Every figure here, including A guard walks into a tavern's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 429k–1.1M
best case 4.7M (Crusader Kings III)
Games like A guard walks into a tavern

The middle of these games

≈ 429k–1.1M copies

≈ $2.3M–$8.7M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.8M copies, ≈ $48.8M–$131.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 1k to 22k.
The genre you'd be entering
Your set
Your set clusters on Medieval (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50. The breakout hits carry Grand Strategy + Historical + Character Customization; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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MagicSimulation
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10x vs typical
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