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How many copies did Spellcaster University sell?

Estimated copies sold
≈ 107k–173k
$733k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spellcaster University out and predicted the genre from its 8 similar games. Every figure here, including Spellcaster University's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–36k
best case 1.2M (Against the Storm)
Games like Spellcaster University

The middle of these games

≈ 22k–36k copies

≈ $89k–$160k after Steam's cut

from ~796 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Against the Storm at ≈ 926k–1.5M copies, ≈ $7.6M–$20.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 526 reviews in their first month; the spread ran 99 to 19k.
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Building (4 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Strategy + Base-Building + Management; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Against the Storm
2023
Est. copies
≈ 926k–1.5M
47x vs typical
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Horticular: Build a Garden, Attract Wildlife
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$57k–$153k after Steam's cut $104k–$236k before the cut
$19.99
418 reviews
Very Positive
RelaxingCasual
Mind Over Magic
2025
Est. copies
≈ 111k–180k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
Dungeon Village
2022
Est. copies
≈ 22k–35k
SteamSpy 100k–200k
Est. revenue
$54k–$144k after Steam's cut $97k–$222k before the cut
$8.99
874 reviews
Very Positive
Glittermitten Grove
2016
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$65k–$176k after Steam's cut $119k–$271k before the cut
$9.99
573 reviews
Very Positive
Kingdom Wars 2: Definitive Edition
2019
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$36k–$97k after Steam's cut $65k–$149k before the cut
$9.99
454 reviews
Mixed
StrategyBuilding
Factory Town Idle
2024
Est. copies
≈ 31k–51k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$43k–$115k after Steam's cut $78k–$177k before the cut
$4.99
1k reviews
Very Positive
CasualIdler
Tribe: Primitive Builder
2023
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$109k–$292k after Steam's cut $197k–$449k before the cut
$19.99
796 reviews
Very Positive
NatureSimulation

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