wishvane
How many copies did Spellcaster University sell?
Estimated copies sold
≈ 106k–172k
$728k–$2.0M net $1.3M–$3.0M gross
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spellcaster University out and predicted the genre from its 8 similar games. Every figure here, including Spellcaster University's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–34k
best case 1.1M (Against the Storm)
The City Builder lane

A niche genre: modest ceilings, most sell around 27k copies, so plan for a small audience.

A typical game
≈ 27k copies
≈ $100k after Steam's cut
from ~788 reviews
Best case
≈ 1.1M copies
Against the Storm · ≈ $13.3M after Steam's cut
from 36k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Strategy + City Builder, priced around $30.
  • The breakout hits carry Strategy + Base-Building + Management; a typical game here doesn't.
  • The games you compared span 2016 to 2025, a lane with a long track record.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2023
Est. copies
≈ 872k–1.4M
46x vs typical
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.3M net $13.1M–$29.7M gross
$29.99
36k reviews
Very Positive
StrategyCity Builder +6
2024
Est. copies
≈ 10k–16k
SteamSpy 0–20k
Est. revenue
$54k–$145k net $98k–$224k gross
$19.99
410 reviews
Very Positive
RelaxingCasual +6
2025
Est. copies
≈ 106k–172k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$728k–$2.0M net $1.3M–$3.0M gross
$24.99
4k reviews
Very Positive
SurvivalColony Sim +6
2022
Est. copies
≈ 20k–33k
SteamSpy 100k–200k
Est. revenue
$50k–$134k net $91k–$207k gross
$8.99
842 reviews
Very Positive
Colony SimCity Builder +6
2016
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$62k–$167k net $113k–$257k gross
$9.99
566 reviews
Very Positive
Farming SimCity Builder +6
2019
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$36k–$96k net $65k–$148k gross
$9.99
452 reviews
Mixed
StrategyBuilding +6
2024
Est. copies
≈ 29k–48k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$40k–$109k net $73k–$167k gross
$4.99
1k reviews
Very Positive
CasualIdler +6
2023
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$104k–$280k net $189k–$430k gross
$19.99
788 reviews
Very Positive
NatureSimulation +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples