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How many copies did Return sell?

Estimated copies sold
≈ 5k–9k
$23k–$63k after Steam's cut $43k–$97k before the cut
from 215 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Return out and predicted the genre from its 8 similar games. Every figure here, including Return's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 37k–290k
best case 1.2M (RoboCop: Rogue City)
Games like Return

The middle of these games

≈ 37k–290k copies

≈ $184k–$3.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: RoboCop: Rogue City at ≈ 911k–1.5M copies, ≈ $10.0M–$26.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 395 reviews in their first month; the spread ran 182 to 6k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Dystopian (3 of 8).
The winners
Winners here lead with FPS + First-Person, priced around $40.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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