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How many copies did Destroy It sell?

Estimated copies sold
≈ 620–1k
$34k–$92k after Steam's cut $62k–$141k before the cut
from 25 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Destroy It out and predicted the genre from its 8 similar games. Every figure here, including Destroy It's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–49k
best case 262k (Legend of Heroes: Three Kingdoms)
Games like Destroy It

The middle of these games

≈ 8k–49k copies

≈ $26k–$120k after Steam's cut

from ~456 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Legend of Heroes: Three Kingdoms at ≈ 200k–325k copies, ≈ $1.1M–$3.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 175 reviews in their first month; the spread ran 17 to 4k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Action RPG (7 of 8).
The winners
Winners here lead with Simulation + Turn-Based Strategy, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieRPG

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