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How many copies did RaceLeague sell?

Estimated copies sold
≈ 8k–12k
$52k–$139k after Steam's cut $94k–$214k before the cut
from 303 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RaceLeague out and predicted the genre from its 8 similar games. Every figure here, including RaceLeague's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–23k
best case 554k (Liftoff®: FPV Drone Racing)
Games like RaceLeague

The middle of these games

≈ 2k–23k copies

≈ $14k–$236k after Steam's cut

from ~170 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Liftoff®: FPV Drone Racing at ≈ 422k–686k copies, ≈ $2.3M–$6.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 29 reviews in their first month; the spread ran 7 to 150.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Sports (6 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $20. The breakout hits carry Immersive Sim + First-Person + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Torque Drift 2
2024
Est. copies
≈ 10k–17k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$58k–$155k after Steam's cut $105k–$238k before the cut
$19.99
422 reviews
Mixed
Early AccessIndie
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
82x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
MXGP 2020 - The Official Motocross Videogame
2020
Est. copies
≈ 24k–39k
5.7x vs typical
SteamSpy 20k–50k
Est. revenue
$198k–$533k after Steam's cut $360k–$820k before the cut
$29.99
969 reviews
Very Positive
RacingSports
Sailaway III
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$15.99
170 reviews
Mostly Positive
SimulationMassively Multiplayer
Creative Continents
2023
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$443–$1k after Steam's cut $805–$2k before the cut
$5.00
13 reviews
Mixed
AdventureCasual
EreaDrone : FPV Drone Simulator
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$18.99
84 reviews
Mixed
SimulationRacing
XFlight: FPV Drone Simulator
2026
Est. copies
≈ 645–1k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$24.99
26 reviews
Positive
SportsSimulation

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