Sign in
wishvane

How many copies did Puzzletronics Analog Eletronics sell?

Estimated copies sold
≈ 2k–3k
$950–$3k after Steam's cut $2k–$4k before the cut
from 70 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Puzzletronics Analog Eletronics out and predicted the genre from its 8 similar games. Every figure here, including Puzzletronics Analog Eletronics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 196k–306k
best case 4.4M (House Flipper)
Games like Puzzletronics Analog Eletronics

The middle of these games

≈ 196k–306k copies

≈ $1.2M–$1.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.3M–$62.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 251 to 4k.
The genre you'd be entering
Your set
Your set clusters on Education (8 of 8) and Building (6 of 8).
The winners
Winners here lead with Simulation + Education, priced around $22. The breakout hits carry Immersive Sim + Sandbox + First-Person; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 235k–382k
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
6.8x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
The Farmer Was Replaced
2025
Est. copies
≈ 227k–369k
SteamSpy 200k–500k
Est. revenue
$623k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
9k reviews
Overwhelmingly Positive
ProgrammingAutomation
Let's School
2023
Est. copies
≈ 184k–298k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
Turing Complete
2021
Est. copies
≈ 138k–225k
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
Project Hospital
2018
Est. copies
≈ 283k–459k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$24.99
9k reviews
Very Positive
Medical SimCity Builder
Juno: New Origins
2023
Est. copies
≈ 88k–142k
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Very Positive
BuildingScience

Sizing up your own game? See what its genre can realistically do before you build it.