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How many copies did Chessplosion sell?

Estimated copies sold
≈ 4k–6k
$13k–$34k after Steam's cut $23k–$52k before the cut
from 154 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chessplosion out and predicted the genre from its 8 similar games. Every figure here, including Chessplosion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 174k–241k
best case 10.6M (Hotline Miami)
Games like Chessplosion

The middle of these games

≈ 174k–241k copies

≈ $633k–$1.3M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 421 to 24k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $10. The breakout hits carry Great Soundtrack + Violent + Gore; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Great SoundtrackGore

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