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How many copies did Choice of Life: Middle Ages 2 sell?

Estimated copies sold
≈ 25k–40k
$48k–$128k after Steam's cut $87k–$197k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Choice of Life: Middle Ages 2 out and predicted the genre from its 8 similar games. Every figure here, including Choice of Life: Middle Ages 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 143k–300k
best case 1.1M (Sultan's Game)
Games like Choice of Life: Middle Ages 2

The middle of these games

≈ 143k–300k copies

≈ $831k–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sultan's Game at ≈ 868k–1.4M copies, ≈ $6.0M–$16.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 144 to 17k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Tabletop, priced around $25. The breakout hits carry Adventure + Story Rich + Time Management; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sultan's Game
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≈ 868k–1.4M
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Choices MatterLife Sim

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