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How many copies did Fruit Ninja VR 2 sell?

Estimated copies sold
≈ 2k–4k
$17k–$45k after Steam's cut $30k–$69k before the cut
from 98 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fruit Ninja VR 2 out and predicted the genre from its 8 similar games. Every figure here, including Fruit Ninja VR 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–154k
best case 824k (Rocksmith® 2014 Edition REMASTERED LEARN & PLAY)
Games like Fruit Ninja VR 2

The middle of these games

≈ 19k–154k copies

≈ $47k–$366k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Rocksmith® 2014 Edition REMASTERED LEARN & PLAY at ≈ 628k–1.0M copies, ≈ $1.7M–$4.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 257 reviews in their first month; the spread ran 84 to 23k.
The genre you'd be entering
Your set
Your set clusters on Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Education, priced around $10.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Paradiddle
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$116k–$311k after Steam's cut $210k–$479k before the cut
$24.99
679 reviews
Very Positive
VRMusic
MUSYNX
2018
Est. copies
≈ 206k–335k
6.6x vs typical
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Malody V
2023
Est. copies
≈ 16k–25k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $23k–$53k before the cut
$2.99
631 reviews
Mostly Positive
CasualRhythm
Drums Rock
2023
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$64k–$172k after Steam's cut $116k–$264k before the cut
$19.99
469 reviews
Very Positive
VRRhythm
Rocksmith™
2012
Est. copies
≈ 88k–142k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
MusicSimulation
FUSER™
2020
Est. copies
≈ 36k–58k
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Very Positive
MusicCasual
DesktopMMD4:Born to Dance
2022
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$3.99
250 reviews
Mostly Positive
CasualSimulation
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 628k–1.0M
25x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$9.99
25k reviews
Very Positive
MusicEducation

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