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How many copies did Super Head Ball sell?

Estimated copies sold
≈ 273–443
$450–$1k after Steam's cut $818–$2k before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Head Ball out and predicted the genre from its 8 similar games. Every figure here, including Super Head Ball's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 342–1k
best case 2k (Astro Duel 2)
Games like Super Head Ball

The middle of these games

≈ 342–1k copies

≈ $735–$5k after Steam's cut

from ~18 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Astro Duel 2 at ≈ 2k–3k copies, ≈ $9k–$25k after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 2 to 36.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 4 Player Local (8 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with Platformer + Top-Down Shooter, priced around $20.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Astro Duel 2
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2D FighterShooter

Sizing up your own game? See what its genre can realistically do before you build it.