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How many copies did QUADRICOLOR: Ultra Sentai Color Ranger sell?

Estimated copies sold
≈ 942–2k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 38 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left QUADRICOLOR: Ultra Sentai Color Ranger out and predicted the genre from its 8 similar games. Every figure here, including QUADRICOLOR: Ultra Sentai Color Ranger's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 369k–699k
best case 11.6M (Castle Crashers®)
Games like QUADRICOLOR: Ultra Sentai Color Ranger

The middle of these games

≈ 369k–699k copies

≈ $3.2M–$5.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Castle Crashers® at ≈ 8.9M–14.4M copies, ≈ $36.6M–$98.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Beat 'em up (2 of 8).
The winners
Winners here lead with Co-op + Beat 'em up, priced around $15. The breakout hits carry Funny + 4 Player Local + 2D; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gauntlet™ Slayer Edition
2014
Est. copies
≈ 576k–935k
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
10k reviews
Very Positive
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Unrailed!
2020
Est. copies
≈ 489k–794k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$19.99
20k reviews
Very Positive
MultiplayerCo-op
Magicka
2011
Est. copies
≈ 2.0M–3.3M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.1M–$23.0M before the cut
$9.99
32k reviews
Very Positive
ComedyCo-op
Road Redemption
2017
Est. copies
≈ 465k–755k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$19.99
14k reviews
Very Positive
Vehicular CombatRacing
Guns, Gore and Cannoli 2
2018
Est. copies
≈ 169k–275k
SteamSpy 100k–200k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$12.99
6k reviews
Very Positive
ActionSide Scroller
Cook, Serve, Delicious!
2013
Est. copies
≈ 361k–587k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$12.99
6k reviews
Very Positive
IndieTime Management
Overcooked! All You Can Eat
2021
Est. copies
≈ 202k–328k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
$39.99
8k reviews
Mostly Positive
MultiplayerOnline Co-Op

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