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How many copies did Last Shape Standing sell?

Estimated copies sold
≈ 149–242
$369–$990 after Steam's cut $670–$2k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Last Shape Standing out and predicted the genre from its 8 similar games. Every figure here, including Last Shape Standing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 663k–1.1M
best case 11.6M (Castle Crashers®)
Games like Last Shape Standing

The middle of these games

≈ 663k–1.1M copies

≈ $3.6M–$6.6M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 4 Player Local (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Castle Crashers® at ≈ 8.9M–14.4M copies, ≈ $36.6M–$98.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on 4 Player Local (2 of 8) and Arcade (2 of 8).
The winners
Winners here lead with Co-op + Beat 'em up, priced around $15. The breakout hits carry Online Co-Op + Co-op + Beat 'em up; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2017. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tricky Towers
2016
Est. copies
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SteamSpy 1M–2M
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$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$14.99
16k reviews
Very Positive
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
10x vs typical
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Timberman
2015
Est. copies
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SteamSpy 500k–1M
Est. revenue
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CasualPixel Graphics
Sonic & All-Stars Racing Transformed Collection
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$19.99
18k reviews
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RacingLocal Multiplayer
Lethal League
2014
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≈ 340k–552k
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$13.99
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FightingLocal Multiplayer
Road Redemption
2017
Est. copies
≈ 465k–755k
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Est. revenue
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$19.99
14k reviews
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Vehicular CombatRacing
Move or Die
2016
Est. copies
≈ 970k–1.6M
1.7x vs typical
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MultiplayerFunny
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2014
Est. copies
≈ 576k–935k
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Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
10k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.