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How many copies did Lost Eidolons sell?

Estimated copies sold
≈ 59k–96k
$569k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost Eidolons out and predicted the genre from its 8 similar games. Every figure here, including Lost Eidolons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 699k–4.2M
best case 27.2M (The Forest)
Games like Lost Eidolons

The middle of these games

≈ 699k–4.2M copies

≈ $6.2M–$30.5M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Open World (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Open World (2 of 8) and Turn-Based Tactics (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Forest
2018
Est. copies
≈ 20.7M–33.6M
24x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Battle Brothers
2017
Est. copies
≈ 986k–1.6M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
Very Positive
StrategyRPG
Paw Patrol: On A Roll!
2018
Est. copies
≈ 15k–24k
too small to compare
SteamSpy 20k–50k
Est. revenue
$120k–$322k after Steam's cut $217k–$495k before the cut
$29.99
477 reviews
Very Positive
Family FriendlyPlatformer
UNO
2017
Est. copies
≈ 1.9M–3.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
3.8x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Marauders
2022
Est. copies
≈ 532k–864k
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.8M after Steam's cut $8.0M–$18.1M before the cut
$29.99
21k reviews
Mixed
Early AccessExtraction Shooter
Garfield Kart - Furious Racing
2019
Est. copies
≈ 434k–706k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$14.99
15k reviews
Very Positive
Cult ClassicRacing
Bomber Crew
2017
Est. copies
≈ 533k–866k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$15.99
15k reviews
Very Positive
World War IISimulation

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