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wishvane

How many copies did Demonlore sell?

Estimated copies sold
≈ 3k–4k
$14k–$37k after Steam's cut $25k–$58k before the cut
from 102 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Demonlore out and predicted the genre from its 8 similar games. Every figure here, including Demonlore's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 444k–674k
best case 746k (Monster Train)
Games like Demonlore

The middle of these games

≈ 444k–674k copies

≈ $3.3M–$4.3M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Monster Train at ≈ 569k–924k copies, ≈ $3.9M–$10.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 8k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25. The breakout hits carry Card Battler + Card Game + Deckbuilding; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monster Train
2020
Est. copies
≈ 569k–924k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Dungeon of the ENDLESS™
2014
Est. copies
≈ 786k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$11.99
14k reviews
Very Positive
Rogue-likeStrategy
Ratropolis
2020
Est. copies
≈ 137k–222k
too small to compare
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$17.99
6k reviews
Very Positive
Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
The Last Spell
2023
Est. copies
≈ 338k–550k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Wall World
2023
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$6.99
13k reviews
Very Positive
Rogue-liteMining
Rogue Tower
2022
Est. copies
≈ 147k–239k
too small to compare
SteamSpy 500k–1M
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
6k reviews
Very Positive
Tower DefenseStrategy
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings

Sizing up your own game? See what its genre can realistically do before you build it.