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How many copies did DeadOS sell?

Estimated copies sold
≈ 5k–7k
$15k–$40k after Steam's cut $27k–$62k before the cut
from 182 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DeadOS out and predicted the genre from its 8 similar games. Every figure here, including DeadOS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–107k
best case 3.6M (Plague Inc: Evolved)
Games like DeadOS

The middle of these games

≈ 31k–107k copies

≈ $175k–$567k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Plague Inc: Evolved at ≈ 2.7M–4.4M copies, ≈ $11.2M–$30.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 562 reviews in their first month; the spread ran 214 to 25k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Survival (3 of 8).
The winners
Winners here lead with Zombies, priced around $22. The breakout hits carry Multiplayer + Zombies + Early Access; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Plague Inc: Evolved
2016
Est. copies
≈ 2.7M–4.4M
53x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.2M after Steam's cut $20.4M–$46.5M before the cut
$14.99
66k reviews
Very Positive
StrategySimulation
Rise of Gun
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$101k–$270k after Steam's cut $183k–$416k before the cut
$12.99
1k reviews
Very Positive
Life SimSimulation
No More Room in Hell 2
2026
Est. copies
≈ 611k–993k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.8M before the cut
$29.99
25k reviews
Mixed
Early AccessZombies
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–162k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $749k–$1.7M before the cut
$14.99
2k reviews
Very Positive
Bio Inc. Redemption
2018
Est. copies
≈ 98k–158k
2.6x vs typical
SteamSpy 100k–200k
Est. revenue
$348k–$937k after Steam's cut $633k–$1.4M before the cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$185k–$497k after Steam's cut $336k–$765k before the cut
$19.99
1k reviews
Very Positive
SimulationSpace
Perfect Heist
2018
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$22k–$58k after Steam's cut $39k–$90k before the cut
$4.99
520 reviews
Mostly Positive
MultiplayerAction
Deisim
2022
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$93k–$250k after Steam's cut $169k–$384k before the cut
$14.99
909 reviews
Very Positive
God GameSandbox

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