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How many copies did Hard Minus Classic Redux sell?

Estimated copies sold
≈ 446–725
$367–$986 after Steam's cut $667–$2k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hard Minus Classic Redux out and predicted the genre from its 8 similar games. Every figure here, including Hard Minus Classic Redux's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 55k–109k
best case 769k (Neon Abyss)
Games like Hard Minus Classic Redux

The middle of these games

≈ 55k–109k copies

≈ $210k–$603k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Neon Abyss at ≈ 586k–952k copies, ≈ $3.2M–$8.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 838 reviews in their first month; the spread ran 540 to 3k.
The genre you'd be entering
Your set
Your set clusters on Side Scroller (5 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with Rogue-like + Platformer, priced around $20. The breakout hits carry Loot + Procedural Generation + Replay Value; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.4x vs typical
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2D PlatformerPlatformer

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