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How many copies did You, Calligrapher sell?

Estimated copies sold
≈ 1k–2k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left You, Calligrapher out and predicted the genre from its 8 similar games. Every figure here, including You, Calligrapher's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–173k
best case 262k (Scribble It!)
Games like You, Calligrapher

The middle of these games

≈ 63k–173k copies

≈ $427k–$651k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Scribble It! at ≈ 200k–324k copies.

What it took to get here
About half the games that made it here had over 190 reviews in their first month; the spread ran 1 to 2k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Typing (4 of 8).
The winners
Winners here lead with Word Game + Comedy.
The era
The games you compared span 2006 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Party Quiz
2026
Est. copies
≈ 40k–66k
SteamSpy 50k–100k
Est. revenue
$133k–$359k after Steam's cut $243k–$552k before the cut
$11.99
2k reviews
Very Positive
Early AccessCasual
S4U: CITYPUNK 2011 AND LOVE PUNCH
2025
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$251k–$676k after Steam's cut $457k–$1.0M before the cut
$13.99
3k reviews
Very Positive
Visual NovelTyping
Grey Hack
2017
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Text Twist 3
2023
Est. copies
≈ 322–524
too small to compare
SteamSpy under 20k
Est. revenue
$353–$952 after Steam's cut $642–$1k before the cut
$3.99
13 reviews
Positive
CasualWord Game
accelerating hotkeys
2022
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $62–$140 before the cut
$4.99
1 reviews
1 user reviews
TypingTime Management
Uplink
2006
Est. copies
≈ 154k–250k
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $923k–$2.1M before the cut
$11.99
2k reviews
Very Positive
HackingIndie
Quadrilateral Cowboy
2016
Est. copies
≈ 42k–68k
SteamSpy 200k–500k
Est. revenue
$232k–$623k after Steam's cut $421k–$958k before the cut
$19.99
1k reviews
Very Positive
HackingAdventure
Scribble It!
2020
Est. copies
≈ 200k–324k
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Very Positive
Free to PlayMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.