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How many copies did Quadrilateral Cowboy sell?

Estimated copies sold
≈ 42k–68k
$232k–$623k after Steam's cut $421k–$958k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quadrilateral Cowboy out and predicted the genre from its 8 similar games. Every figure here, including Quadrilateral Cowboy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 247k–712k
best case 1.7M (Hacknet)
Games like Quadrilateral Cowboy

The middle of these games

≈ 247k–712k copies

≈ $2.4M–$6.0M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Hacking (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 44 to 13k.
The genre you'd be entering
Your set
Your set clusters on Hacking (4 of 8) and Cyberpunk (3 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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