Sign in
wishvane

How many copies did Sam & MaRU sell?

Estimated copies sold
≈ 124–202
$340–$918 after Steam's cut $619–$1k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sam & MaRU out and predicted the genre from its 8 similar games. Every figure here, including Sam & MaRU's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 21k (Craftomation 101: Programming & Craft)
Games like Sam & MaRU

The middle of these games

≈ 3k–9k copies

≈ $23k–$76k after Steam's cut

from ~148 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Craftomation 101: Programming & Craft at ≈ 16k–26k copies, ≈ $65k–$175k after Steam's cut.

What it took to get here
About half the games that made it here had over 67 reviews in their first month; the spread ran 9 to 262.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Education + Programming, priced around $15.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
2.6x vs typical
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$17.99
389 reviews
Mostly Positive
ProgrammingAutomation
Craftomation 101: Programming & Craft
2024
Est. copies
≈ 16k–26k
4.3x vs typical
SteamSpy 100k–200k
Est. revenue
$65k–$175k after Steam's cut $118k–$269k before the cut
$14.99
637 reviews
Very Positive
EducationProgramming
Neon Noodles
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$19.99
110 reviews
Very Positive
AutomationCooking
Algo Bot
2018
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$9.99
189 reviews
Very Positive
IndiePuzzle
LogicBots
2017
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $64k–$145k before the cut
$19.99
185 reviews
Mostly Positive
SimulationIndie
Manufactoria 2022
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$19.99
73 reviews
Very Positive
Robo Instructus
2019
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$11.99
74 reviews
Very Positive
ProgrammingPuzzle
Elara: A Coding Adventure in Space
2024
Est. copies
≈ 1k–2k
SteamSpy 100k–200k
Est. revenue
Free
Free
48 reviews
Positive
ProgrammingPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.