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How many copies did King Bullseye: Headshot Training sell?

Estimated copies sold
≈ 670–1k
$735–$2k after Steam's cut $1k–$3k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left King Bullseye: Headshot Training out and predicted the genre from its 8 similar games. Every figure here, including King Bullseye: Headshot Training's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–11k
best case 340k (The Typing of The Dead: Overkill)
Games like King Bullseye: Headshot Training

The middle of these games

≈ 5k–11k copies

≈ $15k–$110k after Steam's cut

from ~193 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: The Typing of The Dead: Overkill at ≈ 259k–421k copies, ≈ $1.4M–$3.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28 reviews in their first month; the spread ran 6 to 181.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (7 of 8) and On-Rails Shooter (6 of 8).
The winners
Winners here lead with Typing + On-Rails Shooter, priced around $20. The breakout hits carry Typing + Comedy + Education; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 9k–14k
1.8x vs typical
SteamSpy 20k–50k
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ShooterOn-Rails Shooter
CYGNI: All Guns Blazing
2024
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≈ 13k–21k
2.7x vs typical
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On-Rails ShooterBullet Hell
Gigachess
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≈ 5k–8k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
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IndieStrategy
Lethal VR
2016
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
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ActionSimulation
The Typing of The Dead: Overkill
2013
Est. copies
≈ 259k–421k
21x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$19.99
4k reviews
Very Positive
TypingOn-Rails Shooter
Agent Intercept
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$9.99
193 reviews
Very Positive
ArcadeDriving
Zombieland VR: Headshot Fever
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $22k–$50k before the cut
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VROn-Rails Shooter
BioCrisis
2020
Est. copies
≈ 2k–3k
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$2k–$4k after Steam's cut $3k–$6k before the cut
$2.99
74 reviews
Very Positive
ActionPixel Graphics

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