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How many copies did Cthulhu pub sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 47 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cthulhu pub out and predicted the genre from its 8 similar games. Every figure here, including Cthulhu pub's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–19k
best case 17.5M (Sid Meier's Civilization® V)
Games like Cthulhu pub

The middle of these games

≈ 5k–19k copies

≈ $22k–$57k after Steam's cut

from ~184 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Sid Meier's Civilization® V at ≈ 13.3M–21.6M copies, ≈ $109.7M–$295.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 402 reviews in their first month; the spread ran 33 to 9k.
The genre you'd be entering
Your set
Your set clusters on Replay Value (7 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Turn-Based, priced around $30. The breakout hits carry Turn-Based + Multiplayer + Historical; a typical game here doesn't.
The era
The games you compared span 2010 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Sid Meier's Civilization® V
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1147x vs typical
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