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How many copies did VR Game Station sell?

Estimated copies sold
≈ 50–81
$151–$405 after Steam's cut $275–$623 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VR Game Station out and predicted the genre from its 8 similar games. Every figure here, including VR Game Station's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–407k
best case 487k (not available)
Games like VR Game Station

The middle of these games

≈ 156k–407k copies

≈ $328k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: not available at ≈ 371k–603k copies.

What it took to get here
About half the games that made it here had over 622 reviews in their first month; the spread ran 473 to 3k.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Arcade (3 of 8).
The winners
Winners here lead with Parkour + 3D Platformer.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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