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How many copies did 恋爱关系/Romance sell?

Estimated copies sold
≈ 64k–104k
$70k–$189k after Steam's cut $128k–$292k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 恋爱关系/Romance out and predicted the genre from its 8 similar games. Every figure here, including 恋爱关系/Romance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–5.9M
best case 40.4M (Wallpaper Engine)
Games like 恋爱关系/Romance

The middle of these games

≈ 2.0M–5.9M copies

≈ $5.9M–$9.5M after Steam's cut

from ~103k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 21k to 33k.
The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Sexual Content (6 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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MusicRhythm
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Wallpaper Engine
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Est. copies
≈ 30.8M–50.0M
9.8x vs typical
SteamSpy 20M–50M
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$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
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Bright Memory: Infinite
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≈ 988k–1.6M
SteamSpy 1M–2M
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ActionFemale Protagonist
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≈ 1.5M–2.5M
SteamSpy 1M–2M
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≈ 1.5M–2.5M
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Est. revenue
$4.2M–$11.3M after Steam's cut $7.7M–$17.5M before the cut
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≈ 3.2M–5.2M
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Free to PlayCute

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