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How many copies did COINS BATTLE sell?

Estimated copies sold
≈ 570–927
$31k–$84k after Steam's cut $57k–$130k before the cut
from 23 reviews (Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left COINS BATTLE out and predicted the genre from its 8 similar games. Every figure here, including COINS BATTLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 275k–733k
best case 12.3M (Deep Rock Galactic)
Games like COINS BATTLE

The middle of these games

≈ 275k–733k copies

≈ $2.1M–$5.7M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 40k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30. The breakout hits carry Dwarf + Co-op + PvE; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rogue Legacy
2013
Est. copies
≈ 1.2M–1.9M
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$14.99
19k reviews
Very Positive
RoguevaniaPlatformer
HighFleet
2021
Est. copies
≈ 184k–299k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$29.99
7k reviews
Very Positive
SingleplayerIndie
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
35x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
Curse of the Dead Gods
2021
Est. copies
≈ 228k–371k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
Very Positive
Action RoguelikeIsometric
One Step From Eden
2020
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$19.99
8k reviews
Very Positive
Action RoguelikeDifficult
EVERSPACE™
2017
Est. copies
≈ 394k–641k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Moonlighter
2018
Est. copies
≈ 723k–1.2M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
24k reviews
Very Positive
Hack and SlashPixel Graphics
ALTF4
2021
Est. copies
≈ 268k–435k
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $401k–$911k before the cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics

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