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How many copies did ODDADA sell?

Estimated copies sold
≈ 10k–16k
$27k–$73k after Steam's cut $50k–$113k before the cut
from 401 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ODDADA out and predicted the genre from its 8 similar games. Every figure here, including ODDADA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–877k
best case 4.6M (Muse Dash)
Games like ODDADA

The middle of these games

≈ 7k–877k copies

≈ $29k–$6.7M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 3 to 23k.
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RhythmAnime
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IndieMusic
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RhythmMusic
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≈ 3.5M–5.7M
6.0x vs typical
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MusicRhythm
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RhythmGreat Soundtrack
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MusicEducation

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