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wishvane

How many copies did COCKEYED HELICOPTERS sell?

Estimated copies sold
≈ 50–81
$124–$332 after Steam's cut $225–$510 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left COCKEYED HELICOPTERS out and predicted the genre from its 8 similar games. Every figure here, including COCKEYED HELICOPTERS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 516k–1.2M
best case 26.7M (BeamNG.drive)
Games like COCKEYED HELICOPTERS

The middle of these games

≈ 516k–1.2M copies

≈ $1.1M–$4.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Flight (3 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Realistic + Automobile Sim + Open World; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
36x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
Learn to Fly 3
2017
Est. copies
≈ 388k–631k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual
Besiege
2020
Est. copies
≈ 1.3M–2.1M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
The Plan
2014
Est. copies
≈ 1.3M–2.2M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
24k reviews
Very Positive
Free to PlayIndie
Bomber Crew
2017
Est. copies
≈ 533k–866k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$15.99
15k reviews
Very Positive
World War IISimulation
Superflight
2017
Est. copies
≈ 398k–647k
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
Spin Rhythm XD
2023
Est. copies
≈ 105k–171k
SteamSpy 200k–500k
Est. revenue
$578k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Overwhelmingly Positive
RhythmMusic

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