Sign in
wishvane

How many copies did GROSS sell?

Estimated copies sold
≈ 8k–12k
$27k–$73k after Steam's cut $50k–$113k before the cut
from 308 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GROSS out and predicted the genre from its 8 similar games. Every figure here, including GROSS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 326–2k
best case 21.7M (Counter-Strike)
Games like GROSS

The middle of these games

≈ 326–2k copies

≈ $1k–$3k after Steam's cut

from ~20 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Counter-Strike at ≈ 16.5M–26.8M copies, ≈ $45.4M–$122.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 2 to 13.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (5 of 8) and VR (5 of 8).
The winners
Winners here lead with FPS + Shooter, priced around $10. The breakout hits carry Multiplayer + Classic + Team-Based; a typical game here doesn't.
The era
The games you compared span 2000 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Counter-Strike
2000
Est. copies
≈ 16.5M–26.8M
13069x vs typical
SteamSpy 10M–20M
Est. revenue
$45.4M–$122.0M after Steam's cut $82.5M–$187.7M before the cut
$9.99
261k reviews
Overwhelmingly Positive
ActionFPS
Tiny Archers VR
2024
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$19.99
6 reviews
6 user reviews
ActionVR
Keep Defending
2017
Est. copies
≈ 2k–3k
3.0x vs typical
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$2.99
59 reviews
Very Positive
ArcheryVR
Galactic Rangers VR
2019
Est. copies
≈ 2k–3k
3.6x vs typical
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before the cut
$9.99
72 reviews
Mostly Positive
ActionVR
Wolf Attack
2021
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$613–$2k after Steam's cut $1k–$3k before the cut
$9.99
9 reviews
9 user reviews
ActionCasual
Tyrgard Archer VR
2020
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$135–$363 after Steam's cut $246–$559 before the cut
$0.99
20 reviews
Mostly Positive
ColorfulFantasy
Royale Archer VR
2020
Est. copies
≈ 273–443
SteamSpy under 20k
Est. revenue
$975–$3k after Steam's cut $2k–$4k before the cut
$12.99
11 reviews
Mixed
ActionStrategy
AirBorne Sea
2024
Est. copies
≈ 595–967
SteamSpy 20k–50k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$9.99
24 reviews
Positive
MilitaryArcade

Sizing up your own game? See what its genre can realistically do before you build it.