Sign in
wishvane

How many copies did Trials 2: Second Edition sell?

Estimated copies sold
≈ 18k–29k
$48k–$130k after Steam's cut $88k–$200k before the cut
from 279 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trials 2: Second Edition out and predicted the genre from its 8 similar games. Every figure here, including Trials 2: Second Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–5.1M
best case 37.1M (Rocket League®)
Games like Trials 2: Second Edition

The middle of these games

≈ 1.5M–5.1M copies

≈ $9.3M–$39.0M after Steam's cut

from ~39k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Rocket League® at ≈ 28.3M–46.0M copies.

The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive.
The era
The games you compared span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

POLYGON
2020
Est. copies
≈ 917k–1.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
37k reviews
Mostly Positive
Free to PlayFPS
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
4.5x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
15x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
DiRT Rally
2015
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Wreckfest
2018
Est. copies
≈ 1.3M–2.0M
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
41k reviews
Very Positive
RacingDestruction
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing

Sizing up your own game? See what its genre can realistically do before you build it.