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How many copies did Refactor sell?

Estimated copies sold
≈ 12k–19k
$16k–$43k after Steam's cut $29k–$66k before the cut
from 469 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Refactor out and predicted the genre from its 8 similar games. Every figure here, including Refactor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 108k–182k
best case 674k (Kingdom: New Lands)
Games like Refactor

The middle of these games

≈ 108k–182k copies

≈ $574k–$1.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kingdom: New Lands at ≈ 514k–834k copies, ≈ $2.1M–$5.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 262 to 3k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Tower Defense + Survival, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
Rogue Tower
2022
Est. copies
≈ 147k–239k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
6k reviews
Very Positive
Tower DefenseStrategy
Gladiator Guild Manager
2024
Est. copies
≈ 101k–164k
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $757k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
Cluckmech Oasis
2024
Est. copies
≈ 89k–145k
SteamSpy 200k–500k
Est. revenue
$246k–$661k after Steam's cut $447k–$1.0M before the cut
$9.99
4k reviews
Very Positive
StrategyRogue-like
Emberward
2024
Est. copies
≈ 95k–154k
SteamSpy 100k–200k
Est. revenue
$520k–$1.4M after Steam's cut $946k–$2.2M before the cut
$19.99
4k reviews
Overwhelmingly Positive
Early AccessTower Defense
Tower Dominion
2025
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$654k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$17.49
5k reviews
Very Positive
Tower DefenseStrategy
Drill Core
2025
Est. copies
≈ 61k–99k
SteamSpy 100k–200k
Est. revenue
$333k–$896k after Steam's cut $606k–$1.4M before the cut
$19.99
2k reviews
Very Positive
Early AccessStrategy
Touhou Monster TD ~ 幻想乡妖怪塔防
2021
Est. copies
≈ 25k–41k
SteamSpy 100k–200k
Est. revenue
$131k–$353k after Steam's cut $239k–$543k before the cut
$18.99
1k reviews
Very Positive
RPGTactical RPG

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