Sign in
wishvane

How many copies did Sqroma sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 80 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sqroma out and predicted the genre from its 8 similar games. Every figure here, including Sqroma's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 120k–227k
best case 1.5M (DDNet)
Games like Sqroma

The middle of these games

≈ 120k–227k copies

≈ $269k–$947k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Precision Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DDNet at ≈ 1.2M–1.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 467 reviews in their first month; the spread ran 178 to 1k.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with 2D Platformer + Precision Platformer. The breakout hits carry Online Co-Op + Multiplayer + Level Editor; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monument Valley
2022
Est. copies
≈ 218k–354k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$479k–$1.3M after Steam's cut $871k–$2.0M before the cut
$7.99
9k reviews
Overwhelmingly Positive
PuzzleRelaxing
Deepest Sword
2021
Est. copies
≈ 270k–440k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Leap Year
2024
Est. copies
≈ 79k–129k
SteamSpy 100k–200k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$4.99
3k reviews
Overwhelmingly Positive
ExplorationPrecision Platformer
DDNet
2020
Est. copies
≈ 1.2M–1.9M
11x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
Monument Valley 2
2022
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$228k–$614k after Steam's cut $415k–$944k before the cut
$7.99
4k reviews
Very Positive
CasualStrategy
Heavenly Bodies
2021
Est. copies
≈ 112k–182k
SteamSpy 200k–500k
Est. revenue
$614k–$1.7M after Steam's cut $1.1M–$2.5M before the cut
$19.99
5k reviews
Overwhelmingly Positive
PhysicsDifficult
Disc Room
2020
Est. copies
≈ 29k–47k
SteamSpy under 20k
Est. revenue
$118k–$318k after Steam's cut $215k–$489k before the cut
$14.99
1k reviews
Very Positive
IndieAction

Sizing up your own game? See what its genre can realistically do before you build it.