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How many copies did Dice & Dungeons sell?

Estimated copies sold
≈ 1k–2k
$877–$2k after Steam's cut $2k–$4k before the cut
from 43 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dice & Dungeons out and predicted the genre from its 8 similar games. Every figure here, including Dice & Dungeons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 124k–268k
best case 1.7M (KARDS - The WW2 Card Game)
Games like Dice & Dungeons

The middle of these games

≈ 124k–268k copies

≈ $773k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: KARDS - The WW2 Card Game at ≈ 1.3M–2.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 8k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Card Game + Trading Card Game. The breakout hits carry PvP + Free to Play + Trading Card Game; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.