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How many copies did Tainted Grail: Conquest sell?

Estimated copies sold
≈ 207k–337k
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tainted Grail: Conquest out and predicted the genre from its 8 similar games. Every figure here, including Tainted Grail: Conquest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 338k–610k
best case 1.2M (Loop Hero)
Games like Tainted Grail: Conquest

The middle of these games

≈ 338k–610k copies

≈ $2.9M–$6.3M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Loop Hero at ≈ 905k–1.5M copies, ≈ $3.7M–$10.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 1k to 15k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Deckbuilding (4 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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