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How many copies did TFC: The Fertile Crescent sell?

Estimated copies sold
≈ 10k–16k
$29k–$79k after Steam's cut $53k–$122k before the cut
from 392 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TFC: The Fertile Crescent out and predicted the genre from its 8 similar games. Every figure here, including TFC: The Fertile Crescent's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 89k–767k
best case 3.1M (Age of Empires IV: Anniversary Edition)
Games like TFC: The Fertile Crescent

The middle of these games

≈ 89k–767k copies

≈ $370k–$2.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Age of Empires IV: Anniversary Edition at ≈ 2.4M–3.8M copies, ≈ $26.0M–$69.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 181 to 19k.
The genre you'd be entering
Your set
Your set clusters on Action RTS (5 of 8) and City Builder (5 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.