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How many copies did Blade Runner: Enhanced Edition sell?

Estimated copies sold
≈ 16k–26k
$44k–$119k after Steam's cut $80k–$183k before the cut
from 648 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blade Runner: Enhanced Edition out and predicted the genre from its 8 similar games. Every figure here, including Blade Runner: Enhanced Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 92k–205k
best case 8.5M (Detroit: Become Human)
Games like Blade Runner: Enhanced Edition

The middle of these games

≈ 92k–205k copies

≈ $477k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Detroit: Become Human at ≈ 6.5M–10.5M copies, ≈ $71.2M–$191.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 947 reviews in their first month; the spread ran 269 to 8k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (5 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $40. The breakout hits carry Futuristic + Multiple Endings + Emotional; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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