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How many copies did Card Survival: Tropical Island sell?

Estimated copies sold
≈ 75k–123k
$519k–$1.4M after Steam's cut $943k–$2.1M before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Card Survival: Tropical Island out and predicted the genre from its 8 similar games. Every figure here, including Card Survival: Tropical Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–101k
best case 2.4M (UNO)
Games like Card Survival: Tropical Island

The middle of these games

≈ 28k–101k copies

≈ $111k–$940k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 649 reviews in their first month; the spread ran 261 to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Card Game (5 of 8).
The winners
Winners here lead with Card Game, priced around $10. The breakout hits carry Multiplayer + Strategy + Card Game; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UNO
2017
Est. copies
≈ 1.9M–3.0M
46x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
WitchHand
2024
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$11.99
636 reviews
Very Positive
StrategyManagement
Card Survival: Fantasy Forest
2025
Est. copies
≈ 29k–47k
SteamSpy 50k–100k
Est. revenue
$176k–$473k after Steam's cut $320k–$727k before the cut
$21.99
1k reviews
Mostly Positive
Early AccessSimulation
Yu-Gi-Oh! Duel Links
2017
Est. copies
≈ 1.5M–2.5M
38x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
45k reviews
Very Positive
Free to PlayCard Game
Ratropolis
2020
Est. copies
≈ 137k–222k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$17.99
6k reviews
Very Positive
Terraformers
2023
Est. copies
≈ 93k–151k
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$509k–$1.4M after Steam's cut $926k–$2.1M before the cut
$19.99
4k reviews
Very Positive
SimulationProcedural Generation
Aircraft Carrier Survival: Tutorial
2021
Est. copies
≈ 29k–47k
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Mostly Positive
江湖余生:缘起
2021
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$60k–$162k after Steam's cut $110k–$249k before the cut
$11.99
737 reviews
Mostly Positive

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