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How many copies did WitchHand sell?

Estimated copies sold
≈ 16k–26k
$52k–$140k after Steam's cut $95k–$215k before the cut
from 636 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WitchHand out and predicted the genre from its 8 similar games. Every figure here, including WitchHand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 133k–198k
best case 1.6M (TCG Card Shop Simulator)
Games like WitchHand

The middle of these games

≈ 133k–198k copies

≈ $793k–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: TCG Card Shop Simulator at ≈ 1.2M–2.0M copies, ≈ $6.7M–$18.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 509 to 13k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Card Game (3 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Economy + Collectathon + Trading Card Game; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGCard Game

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