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How many copies did Hypertrain sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 44 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hypertrain out and predicted the genre from its 8 similar games. Every figure here, including Hypertrain's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 960–17k
best case 59k (Tracks - The Train Set Game)
Games like Hypertrain

The middle of these games

≈ 960–17k copies

≈ $2k–$293k after Steam's cut

from ~131 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Tracks - The Train Set Game at ≈ 45k–73k copies, ≈ $246k–$661k after Steam's cut.

What it took to get here
The games that made it here had under 148 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Trains (6 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $20.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beam Eye Tracker
2023
Est. copies
≈ 25k–40k
7.6x vs typical
SteamSpy under 20k
Est. revenue
$204k–$548k after Steam's cut $371k–$843k before the cut
$29.99
997 reviews
Very Positive
SimulationUtilities
Tracks - The Train Set Game
2019
Est. copies
≈ 45k–73k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$246k–$661k after Steam's cut $447k–$1.0M before the cut
$19.99
2k reviews
Very Positive
SimulationSandbox
High Speed Trains
2018
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
Free
Free
34 reviews
Mixed
SimulationTrains
Train Frontier Classic
2017
Est. copies
≈ 9k–14k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$23k–$63k after Steam's cut $43k–$97k before the cut
$9.99
248 reviews
Very Positive
SimulationTrains
City Metro Simulator
2022
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$4.99
30 reviews
Mostly Positive
AdventureCasual
Subway Simulator
2020
Est. copies
≈ 6k–9k
1.7x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
228 reviews
Mixed
SimulationIndie
Subway Train Simulator 2D
2020
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Positive
SimulationTrains
Korean Rail Driving Tour LRT Busan-Gimhae
2024
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$340–$918 after Steam's cut $619–$1k before the cut
$9.99
5 reviews
5 user reviews
SimulationCasual

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