Sign in
wishvane

How many copies did Atomic Cards sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 46 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Atomic Cards out and predicted the genre from its 8 similar games. Every figure here, including Atomic Cards's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–31.0M
best case 55.6M (Rust)
Games like Atomic Cards

The middle of these games

≈ 16k–31.0M copies

≈ $75k–$204.8M after Steam's cut

from ~272k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Rust at ≈ 42.4M–68.9M copies, ≈ $466.2M–$1253.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 11 to 261.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Survival (7 of 8) and Crafting (6 of 8).
The winners
Winners here lead with Survival + Crafting, priced around $40.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Forest
2018
Est. copies
≈ 20.7M–33.6M
2.5x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Rust
2018
Est. copies
≈ 42.4M–68.9M
5.1x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.4M
2.9x vs typical
SteamSpy 20M–50M
Est. revenue
$110.1M–$296.0M after Steam's cut $200.2M–$455.4M before the cut
$14.99
776k reviews
Very Positive
Open World Survival CraftSurvival
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
Thea 2: The Shattering
2019
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $779k–$1.8M before the cut
$24.99
2k reviews
Mostly Positive
StrategyRPG
WitchHand
2024
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$11.99
636 reviews
Very Positive
StrategyManagement
Castaway Station
2023
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$545–$1k after Steam's cut $991–$2k before the cut
$4.99
16 reviews
Positive
Card BattlerRogue-lite
Paper Kingdom
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$12.99
66 reviews
Mixed
Early AccessCard Game

Sizing up your own game? See what its genre can realistically do before you build it.