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How many copies did Wadality sell?

Estimated copies sold
≈ 2k–3k
$7k–$20k after Steam's cut $13k–$30k before the cut
from 83 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wadality out and predicted the genre from its 8 similar games. Every figure here, including Wadality's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 154k–181k
best case 1.7M (The Plan)
Games like Wadality

The middle of these games

≈ 154k–181k copies

≈ $605k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Plan at ≈ 1.3M–2.2M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and Puzzle (3 of 8).
The winners
Winners here lead with Short + Simulation, priced around $12. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Plan
2014
Est. copies
≈ 1.3M–2.2M
7.1x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
24k reviews
Very Positive
Free to PlayIndie
Supraland
2019
Est. copies
≈ 440k–714k
4.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$19.99
15k reviews
Overwhelmingly Positive
Puzzle-PlatformerExploration
Squirrel with a Gun
2024
Est. copies
≈ 97k–158k
SteamSpy 100k–200k
Est. revenue
$535k–$1.4M after Steam's cut $973k–$2.2M before the cut
$19.99
4k reviews
Very Positive
ActionSimulation
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
4.3x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
The Howler
2014
Est. copies
≈ 117k–190k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mostly Positive
IndieCasual
The Hat Man: Shadow Ward
2016
Est. copies
≈ 138k–224k
SteamSpy 200k–500k
Est. revenue
$378k–$1.0M after Steam's cut $688k–$1.6M before the cut
$9.99
3k reviews
Mixed
HorrorIndie
Polarity
2016
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
$694k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$12.99
5k reviews
Mostly Positive
PuzzleFirst-Person
Airscape - The Fall of Gravity
2015
Est. copies
≈ 130k–211k
SteamSpy 200k–500k
Est. revenue
$178k–$479k after Steam's cut $324k–$736k before the cut
$4.99
3k reviews
Very Positive
Shoot 'Em UpExploration

Sizing up your own game? See what its genre can realistically do before you build it.