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How many copies did Dating Simulator sell?

Estimated copies sold
≈ 12k–19k
$16k–$43k after Steam's cut $29k–$66k before the cut
from 466 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dating Simulator out and predicted the genre from its 8 similar games. Every figure here, including Dating Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 139k–240k
best case 6.5M (The Sims™ 4)
Games like Dating Simulator

The middle of these games

≈ 139k–240k copies

≈ $444k–$1.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 803 to 27k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (5 of 8) and Romance (5 of 8).
The winners
Winners here lead with Racing + Immersive Sim, priced around $25. The breakout hits carry Singleplayer + Life Sim + Character Customization; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Dating SimSimulation

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